AI Insights · Timothy · January 2022
Top 5 Gacha Games on Android in Latin America: Q4 2021 Performance
Discover the performance trends of the top 5 Gacha games on Android in Latin America during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 Gacha games on Android in Latin America demonstrated notable performance trends. Here's a detailed overview of their weekly downloads, revenue, and active users.
Genshin Impact: Natlan Launch saw impressive weekly revenue, peaking at approximately $223K in the final week of September and maintaining a steady flow throughout the quarter, with a slight dip to $122K in late November. Weekly downloads fluctuated, hitting a low of 71.8K in early November and surging to 137K by the end of December. Active users remained strong, starting at 810K in late September and ending the year at 834K.
Rise of Kingdoms: Lost Crusade experienced a decline in weekly revenue from $165K in late September to around $88K in early December, before rebounding to $117K by the end of the year. Weekly downloads exhibited a similar trend, dropping from 108K in late September to a low of 56K in late November, then spiking to 151K in late December. Active users showed variability, peaking at 523K in early October and closing the year at 593K.
Empires & Puzzles: Match-3 RPG demonstrated stable revenue, starting at $91K in late September and peaking at $127K in late November. Weekly downloads were relatively low but steady, with a notable increase to 22.3K in the final week of December. Active users maintained a consistent range, starting at 125K in late September and ending at 127K by the year's end.
MIR4 showed significant growth in weekly revenue, beginning at $22.9K in late September and peaking at $129K in early November. Weekly downloads saw a sharp decline from 125K in late September to around 25K by the end of December. Active users remained fairly consistent, starting at 220K in late September and ending the year at 219K.
8 Ball Pool maintained strong weekly revenue, starting at $71.4K in late September and reaching $110K by the end of December. Weekly downloads showed fluctuations, peaking at 551K in the final week of December. Active users exhibited growth, starting at 4.82M in late September and ending at 5.91M by the end of the year.
These insights, derived from Sensor Tower data, provide a clear picture of the performance of top Gacha games on Android in Latin America during Q4 2021. For more detailed insights, visit Sensor Tower.